Nexus mod darkest dungeon
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- #Nexus mod darkest dungeon skin#
- #Nexus mod darkest dungeon upgrade#
- #Nexus mod darkest dungeon software#
#Nexus mod darkest dungeon skin#
Recruit your new Wizard! It should have a working skin and seven working combat abilities with names and descriptions. Start a new game and get to the first mission. Save this file and replace your old one with it (save the original so you can go back to the PD-V starting setup). Next go back to your json editor and open the file DarkestDungeon/campaign/buildings/stage_coach/stage_ and replace either the vestal or plague doctor with wizard. Make sure the names match exactly the ones in the localization, art, and info files!
#Nexus mod darkest dungeon upgrade#
I would pick the upgrade from your base class, cntrl-h to rename every old class to new class (as usual), and then go through the file and cntrl-h each one of the old abilities for your new abilities. json file, and I use a json editor online to open it. Next you need to edit an upgrades file from the folder DarkestDungeon/upgrades/heroes. If this doesn't work, it means you made a mistake in your localization file. When you are done, save the file as wizard.string_table and run the localization.bat file in the localization folder to compile it all together. So copy the localization from an existing mod, do a cntrl-h and replace the old class name with the new class name, then go line by line through the new file and replace all the old skill names and extensions for your new skill names (the ones from the. The reason is that all the game's original character localizations are grouped together in one big file that I wouldn't touch or edit if I were you, cause you don't have to (you can just add a supplemental file). Here, I recommend downloading an existing class mod and copying the localization file from it to start. Next you need to make a localization file for your new class. Lastly, rename all the icon names and guild header files with the new class name. Create a new fx folder for your new class, but do not bother copying any of the old class's fx - it's a lot of work, and you probably won't end up using them anyway. atlas file (it should open in notepad) and replace the first word of the file (the old class name) with your new class name. For instance, the file will be renamed to. Go into your anim folder and change every instance of your old class name to new class name. anim in this file right now, just rename the hero class with cntrl-h, rename the abilities, and move on.Ĭopy the icon_equip, anim and fx folders from your original class into your new class folder. Again I recomennd copying the one from your original class and renaming the abilities. Go into the effects file in the folder DarkestDungeon/scripts and if you made any new effects up, define them here. Make sure you change all instances of the old class name to the new class name with a cntrl-h search! One last thing and this is IMPORTANT, on the second to last line you want to replace the random_starting_combat_skills 4 with a 7, to give your wizard all seven abilities right away (for testing). info file with seven new skills (or a combination of old ones) and name it. Don't go too far outside of existing constraints if your aim is balance :) Save your new. Start with a character with roughly the same stats/role as the one you're making, and then ask yourself, how much better/worse should my character be at X than its base character? So for instance, your Wizard might be slower than the Occultist with worse dodge, but slightly higher damage. info file from an existing character and changing the values. info file, which details the stats and combat skills for your character.
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Now it's time to start making the new files for your new class. Rename the folder from occultist_X to wizard_A. Leave the rest as is for now (or edit them too, but usually by this point I'm really sick of art)Ĭreate a new folder in the heroes directory for your new class (DarkestDungeon/heroes/wizard) and move your new skin inside. When you're satisfied, repeat the same for the. idle file, exit to main menu and reload the game to see your work. Here you can switch between skins - your new skin should be available as skin 5 (if you haven't added any others). Go into a dungeon, and into the character screen. Start up a game where you have an Occultist.
#Nexus mod darkest dungeon software#
Go into your new folder, then into the subfolder anim (DarkestDungeon/heroes/occultist/occultist_X/anim) and start editing the pictures using software like GIMP or Photoshop. Go to that class's folder in your heroes directory (DarkestDungeon/heroes/occultist for example), and make a copy of one of the existing skin folders ( occultist_A for example).
![nexus mod darkest dungeon nexus mod darkest dungeon](https://staticdelivery.nexusmods.com/mods/804/images/thumbnails/661/661-1530420788-433911944.png)
Pick an existing class to use as your skeleton/animation base. Let's say I want to make a new class called the Wizard. For examples of this process and more see my gameplay overhaul mod Pearls Before Swine here: